In the News

June 2010

Develop Awards 2010: Scaleform chosen as finalist in Tools Provider category - June 03, 2010

Similar to the GDC Front Line Awards in the US, the Develop Award nominations come from a broad survey of the top European game developers. As usual, we have tough competition whom all do an incredible job supporting customers and providing highly adopted and optimized game solutions. Regardless of the outcome, we are honored to be recognized and wish the other nominees the best of luck for this prestigious award.


May 2010

Microsoft Confirms LG Partnership; 3D 'Will Continue To Evolve' - May 13, 2010

Microsoft has officially confirmed widespread reports yesterday of a partnership with LG in South Korea to promote 3D televisions alongside Xbox 360 games, pledging to keep pace with the evolution of 3D gaming.


December 2009

Scaleform GFx 3.0 chosen as a finalist for Front Line Awards 2009 - December 08, 2009

Scaleform GFx 3.0 has been chosen as a finalist in the "Best Middleware" category for the Front Line Awards 2009.


June 2009

Scaleform participating in Adobe Seminar in Tokyo. - June 06, 2009

Scaleform participates in an event for Flash® artists by Adobe Systems Inc. in Tokyo, Japan on June 18th. Takehisa Abe, Scaleform's Business Director Japan will speak about Scaleform GFx for Game UI and full Flash games, and Home Media Limited will discuss its Flash-based WiiWare™ game utilizing Scaleform. 

Scaleform chosen as a finalist for Develop Awards 2009 - June 05, 2009

Scaleform has been chosen as a finalist in the "Best Tools Provider" category for the Develop Awards 2009.


April 2009

"Flash Interfaces in Console Games" talk at FitC lauded - April 27, 2009

 Actionscript.org discusses Brendan Iribe's and Grant Skinner's presentation on Flash Interfaces in Console Games at this year's FitC, describing the talk as "pretty amazing stuff."

CG Channel interviews Scaleform's Brendan Iribe at GDC 2009 - April 10, 2009

CG Channel's Llana Barron interviews Brendan Iribe, cofounder, president and CEO of Scaleform at this year's GDC. Brendan discusses the launch of Scaleform GFx 3.0, including all of our new and exciting features.

Kuju highlights why Scaleform is top-notch middleware solution - April 09, 2009

Adrian Hawkins with Kuju Entertainment was recently interviewed by Develop magazine about the technology used in their hit titles. Scaleform was prominently featured.

"We’ve begun a relationship with Scaleform, providing us with its market leading GFx user interface technology. Our decision to adopt was driven by a number of factors – a high profile, big budget title deserved a correspondingly top-notch user interface."


March 2009

Scaleform key partner for new Gamebryo LightSpeed - March 31, 2009

"A dozen key technology providers including Nvidia, Scaleform, Audiokinetic and Speedtree have pledged support for Emergent's new Gamebryo LightSpeed game engine by agreeing partner integrations."

Gamasutra technology article highlights Scaleform as top middleware - March 16, 2009

Gamasutra's Mark DeLoura writes:
"Given that technologists are very interested in being able to plug in other middleware libraries, I asked what libraries they’re using in their current projects. 89.7% of responders indicated that they are currently using some kind of run-time middleware library! How times have changed."


February 2009

GTMF 2009 Conference features Scaleform GFx 3.0 - February 21, 2009

Scaleform's business director for Japan, Takehisa Abe, unveiled details of GFx 3.0 at Game Tools and Middleware Forum (GTMF) in Fukuoka, Japan.

Tech Radar: Xbox a new arena for your Flash design skills - February 15, 2009

In an interview with Matthew Doyle, Scaleform's gaming products specialist, Tech Radar states: "Flash is being taken more seriously by triple-A game developers as the UI solution standard through the use of Scaleform's GFx middleware product. With the boom in casual gaming, social games on Facebook, MySpace and other sites, and mobile gaming, it's become a critical path tool."


November 2008

New Batman game chooses Scaleform - November 24, 2008

From Developmag.com:
"London-based Rocksteady turns to equally 'rock steady' tech for Arkham Asylum title."

Emergent partners with Scaleform for Gamebryo Seminar in China - November 15, 2008

Scaleform participated in Emergent’s Gamebryo seminar series, which took place in November 2008 in Beijing, Shanghai, Shenzhen, Xiamen and Taipei. Participants received Chinese-language training on Gamebryo and the Scaleform GFx integration layer.


September 2008

GameDev.net covers Scaleform presentation at AGDC 2008 - September 16, 2008

Grant Skinner and BioWare's Graham Wihlidal discuss Game UI Development in Flash in a special session sponsored by Scaleform.


August 2008

Develop's UI Technology Wrap-up names Scaleform top choice - August 20, 2008

Develop's Jon Jordan writes:
"In a few short years, the game UI market has consolidating to offer standardised tools at a reasonable price."


July 2008

"Not Just Flash" interview with Brendan Iribe at Develop 2008 - July 16, 2008

Develop magazine's Jon Jordan meets up with Brendan at the Develop show in Brighton:

"Scaleform's Flash-based user interface middleware has hit the industry's sweet point in terms of price to productivity..."

Aristen Q&A highlights Scaleform as the go-to UI solution - July 02, 2008

Gamasutra interviews ex-Monolith developer Toby Gladwell, founder of middleware company Aristen. He mentions the importance of using quality middleware in game development, and highlights Scaleform as a good example:

"It just makes sense to avoid reinventing the wheel each time a new game is developed. In my experience, a great deal of time and money gets burned on in-house development when there are perfectly good off-the-shelf middleware solutions ... You want user interface[s]? Use Scaleform."


March 2008

Masthead chooses Scaleform GFx for its MMO, Earthrise - March 25, 2008

As featured on Gamasutra.com:
"We chose Scaleform GFx middleware because it’s fast and optimized for the game’s implementation of the Flash rendering engine.”


February 2008

HeroEngine chooses Scaleform as best-of-breed UI solution - February 20, 2008

From Develop Online:
"'The HeroEngine plug-in architecture makes it possible to offer easy integration with best-of-breed middleware technologies to enhance the platform for HeroEngine developers,' said David Whatley, CEO of Simultronics."


January 2008

GDC 2007 interview with Scaleform's Brendan Iribe - January 07, 2008

Kevin Hnatiuk interviews Brendan Iribe of Scaleform at the Game Developer Conference 2007.


December 2007

Scaleform customer Harrington Group wins I/ITSEC People's Choice Award for "Vigilance" - December 03, 2007

"'CryENGINE 2 and Scaleform GFx enabled the Harrington Group to deliver an unprecedented level of realism in the serious games/simulation space with minimal developer time and effort. We couldn’t be happier with the results the Vigilance team was able to deliver,' said John Brooks, producer of Vigilance at Harrington Group."


July 2007

SOE's John Smedley talks about FreeRealms and Scaleform UI tool - July 11, 2007

"We’re developing fairly robust tools towards that end... The UI toolset we’re using is called Scaleform, and our goal is to take UI customization to a level no one has seen before."